| All Verbs | /qry/config/game |
|---|
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
using ServiceStack;
using ServiceStack.DataAnnotations;
using Six4Win.WebApi.ServiceModel;
using Six4Win.ReadModel;
using Six4Win;
using Starnet.Common;
namespace Six4Win
{
public partial class CountdownConfiguration
{
public virtual int LockdownStepFromEnd { get; set; }
public virtual int AssertLockdownStepFromEnd { get; set; }
}
public partial class DrawConfiguration
{
public virtual int IntroIntervalInMs { get; set; }
public virtual int AnimationIntervalInMs { get; set; }
public virtual int OutroIntervalInMs { get; set; }
}
public partial class HappyHourConfig
{
public virtual bool IsActive { get; set; }
public virtual List<HappyHourItem> Items { get; set; }
public partial class HappyHourItem
{
public virtual long Id { get; set; }
public virtual TimeInterval Interval { get; set; }
public virtual decimal OddsModifier { get; set; }
public virtual decimal RoundPoolBonusPct { get; set; }
}
public partial class TimeInterval
{
public virtual TimePoint Start { get; set; }
public virtual TimePoint End { get; set; }
}
public partial class TimePoint
{
public virtual int Hour { get; set; }
public virtual int Minute { get; set; }
}
}
public partial class HappyHourConfiguration
{
public virtual bool IsHappyHour { get; set; }
public virtual decimal OddsModifier { get; set; }
public virtual decimal RoundPoolBonusPct { get; set; }
}
public partial class RoundConfiguration
{
public virtual RecordList<float> Coefficients { get; set; }
public virtual bool IsDoubleTripleActive { get; set; }
public virtual bool IsJackpot5Active { get; set; }
public virtual int CountdownDurationInSeconds { get; set; }
public virtual CountdownConfiguration CountdownConfiguration { get; set; }
public virtual DrawConfiguration DrawConfiguration { get; set; }
public virtual int ResultsDurationInSeconds { get; set; }
public virtual RTPStrategies RTPStrategy { get; set; }
public virtual HappyHourConfiguration HappyHourConfiguration { get; set; }
}
public enum RTPStrategies
{
RNG = 0,
Accumulator = 1,
}
}
namespace Six4Win.ReadModel
{
public partial class GameConfiguration
{
public virtual string Id { get; set; }
public virtual int QueueSize { get; set; }
public virtual RoundConfiguration RoundConfiguration { get; set; }
public virtual HappyHourConfig HappyHourConfig { get; set; }
}
}
namespace Six4Win.WebApi.ServiceModel
{
public partial class GetGameConfig
{
public virtual string LocationId { get; set; }
}
}
namespace Starnet.Common
{
public partial class RecordList<T>
: List<T>
{
}
}
To override the Content-type in your clients, use the HTTP Accept Header, append the .jsv suffix or ?format=jsv
The following are sample HTTP requests and responses. The placeholders shown need to be replaced with actual values.
POST /qry/config/game HTTP/1.1
Host: s4w2.api.bettor.cc
Accept: text/jsv
Content-Type: text/jsv
Content-Length: length
{
locationId: String
}
HTTP/1.1 200 OK
Content-Type: text/jsv
Content-Length: length
{
id: String,
queueSize: 0,
roundConfiguration:
{
coefficients:
[
0
],
isDoubleTripleActive: False,
isJackpot5Active: False,
countdownDurationInSeconds: 0,
countdownConfiguration:
{
lockdownStepFromEnd: 0,
assertLockdownStepFromEnd: 0
},
drawConfiguration:
{
introIntervalInMs: 0,
animationIntervalInMs: 0,
outroIntervalInMs: 0
},
resultsDurationInSeconds: 0,
rtpStrategy: 0,
happyHourConfiguration:
{
isHappyHour: False,
oddsModifier: 0,
roundPoolBonusPct: 0
}
},
happyHourConfig:
{
isActive: False,
items:
[
{
id: 0,
interval:
{
start:
{
hour: 0,
minute: 0
},
end:
{
hour: 0,
minute: 0
}
},
oddsModifier: 0,
roundPoolBonusPct: 0
}
]
}
}