/* Options: Date: 2025-11-09 11:03:44 Version: 8.80 Tip: To override a DTO option, remove "//" prefix before updating BaseUrl: https://s4w2.api.bettor.cc //GlobalNamespace: //MakePartial: True //MakeVirtual: True //MakeInternal: False //MakeDataContractsExtensible: False //AddNullableAnnotations: False //AddReturnMarker: True //AddDescriptionAsComments: True //AddDataContractAttributes: False //AddIndexesToDataMembers: False //AddGeneratedCodeAttributes: False //AddResponseStatus: False //AddImplicitVersion: //InitializeCollections: False //ExportValueTypes: False IncludeTypes: GetDrawDignostics.* //ExcludeTypes: //AddNamespaces: //AddDefaultXmlNamespace: http://schemas.servicestack.net/types */ using System; using System.IO; using System.Collections; using System.Collections.Generic; using System.Runtime.Serialization; using ServiceStack; using ServiceStack.DataAnnotations; using Starnet.Common; using Betting.Common; using Six4Win.WebApi.ServiceModel; using Six4Win; using Six4Win.ReadModel.BackOffice; using Six4Win.ReadModel.Bets; using Six4Win.ReadModel; using Six4Win.Common; namespace Betting.Common { public partial class BettingApp { public virtual string Name { get; set; } public virtual string Version { get; set; } } public partial class Origin { public virtual BettingApp Application { get; set; } public virtual string IP { get; set; } public virtual RefEx Organization { get; set; } public virtual Ref Region { get; set; } public virtual Ref LocationGroup { get; set; } public virtual RefEx Location { get; set; } public virtual RefEx Device { get; set; } public virtual Ref Clerk { get; set; } } } namespace Six4Win { public partial class AccumulatorConfiguration { public virtual RecordList Pools { get; set; } public virtual decimal PrevalentStake { get; set; } public virtual decimal PurgeThresholdModifier { get; set; } public virtual LocationOptimizationLevel LocationOptimizationLevel { get; set; } public virtual ThresholdInterval JackPot5ThresholdInterval { get; set; } public virtual int DeviationCategorySpanInPct { get; set; } public virtual decimal DeviationCategoryThresholdAmount { get; set; } public virtual decimal RoundPoolCircuitBreakerThreshold { get; set; } public virtual int LowWinCountAffinityInPct { get; set; } public virtual RecordList WinCountOrderAffinity { get; set; } public virtual HighRollerSettings HighRollerSettings { get; set; } public virtual bool OverflowCoefficientPoolsToRound { get; set; } public virtual bool AntiSyphonProtectionOverride { get; set; } public virtual FraudDetectionConfiguration FraudDetectionConfig { get; set; } public virtual DebugConfiguration DebugConfig { get; set; } } namespace Six4Win.ReadModel.BackOffice { public partial class Pool { public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual decimal Coefficient { get; set; } public virtual decimal RTP { get; set; } public virtual decimal Threshold { get; set; } public virtual decimal Balance { get; set; } public virtual decimal RRTP { get; set; } public virtual decimal RBalance { get; set; } } public partial class FraudDetectionConfiguration { public virtual AntiSyphonConfig AntiSyphon { get; set; } } public partial class AntiSyphonConfig { public virtual decimal CombinationCountPerRoundThresholdPct { get; set; } public virtual RecordList ExcludedLocations { get; set; } public virtual bool IncludeRoundPctAsBettorSyphonCriteria { get; set; } public virtual bool IsActive { get; set; } } public partial class DebugConfiguration { public virtual bool LogLocationStats { get; set; } public virtual bool LogBettorSats { get; set; } } } public partial class HighRollerSettings { public virtual RecordList Pools { get; set; } public virtual RecordList CategoryThresholds { get; set; } public partial class PoolSettings { public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual bool IsActive { get; set; } public virtual decimal ContributionToRoundPoolPct { get; set; } public virtual PoolCaps Caps { get; set; } public partial class PoolCaps { public virtual decimal PlusCoef { get; set; } public virtual decimal MinusCoef { get; set; } public virtual decimal MaxAmountInPrevalentStakes { get; set; } } } public partial class CategoryThreshold { public virtual StakeCategory Category { get; set; } public virtual decimal Threshold { get; set; } } } public enum LocationOptimizationLevel { None = 0, Low = 1, Medium = 2, High = 3, } public enum StakeCategory { Pickerel = 0, Fish = 1, Salmon = 2, Tuna = 3, Shark = 4, Whale = 5, None = -1, } public partial class SuperWinInfo { public virtual bool IsActive { get; set; } public virtual SuperWinWinner Winner { get; set; } public virtual decimal AvailableAmount { get; set; } public virtual bool AllPrizesAwarded { get; set; } } public partial class ThresholdInterval { public virtual decimal Start { get; set; } public virtual decimal End { get; set; } } public partial class WinCountOrderProbability { public virtual SortingOrder Order { get; set; } public virtual int Probability { get; set; } } public partial class WinnerByCode { public virtual string RoundId { get; set; } public virtual DateTime DrawnAtUtc { get; set; } public virtual string SlipId { get; set; } public virtual string BetId { get; set; } public virtual string Code { get; set; } public virtual decimal Amount { get; set; } public virtual Origin Origin { get; set; } public virtual Ref Bettor { get; set; } public virtual string LocationAddressOrBettorInfo { get; set; } } } namespace Six4Win.Common { public partial class Syphon { public virtual string Id { get; set; } public virtual string Name { get; set; } public virtual SyphonType Type { get; set; } public virtual int NrOfCombinations { get; set; } } public partial class SyphonInfo { public virtual Dictionary Bettors { get; set; } public virtual Dictionary Locations { get; set; } public virtual bool HasSyphons { get; set; } public virtual int TotalSyphonsInRound { get; set; } } public enum SyphonType { Location = 0, Bettor = 1, } } namespace Six4Win.ReadModel { public partial class DrawDiagnostics { public virtual string Id { get; set; } public virtual Initialization InitializationInfo { get; set; } public virtual SequenceGeneration SequenceGenerationInfo { get; set; } public virtual BestFitFinder BestFitFinderInfo { get; set; } public virtual Purger PurgerInfo { get; set; } public virtual long Duration { get; set; } public virtual List StimulationResponses { get; set; } public virtual LocalCodePotInfo LocalCodePot { get; set; } public virtual SuperWinInfo SuperWin { get; set; } public virtual HappyHourInfo HappyHour { get; set; } public virtual string Reasoning { get; set; } public virtual AccumulatorConfiguration Configuration { get; set; } public virtual SyphonInfo SyphonInfo { get; set; } public partial class Initialization { public virtual long DataLoadDuration { get; set; } public virtual long BetsCollectionsCreationDuration { get; set; } public virtual long CombinationsOccuranceLookupInitializationDuration { get; set; } } public partial class Purger { public virtual decimal PrevalentStake { get; set; } public virtual string PoolPurger { get; set; } public virtual List QualifiedPools { get; set; } } public partial class QualifiedPool { public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual decimal Coefficient { get; set; } public virtual decimal AvailableAmount { get; set; } public virtual decimal AwardedAmount { get; set; } public virtual Bet TargetBet { get; set; } } namespace Six4Win.WebApi.ServiceModel { public partial class Bet { public virtual string Id { get; set; } public virtual int OrdinalOfAvailableRoundToAssignTo { get; set; } public virtual string Content { get; set; } public virtual decimal Stake { get; set; } public virtual Dictionary Payload { get; set; } } } public partial class SequenceGeneration { public virtual int NrOfThreads { get; set; } public virtual int NrOfResultsProbed { get; set; } public virtual long Duration { get; set; } public virtual long AvgSinglePassDuration { get; set; } } public partial class BestFitFinder { public virtual decimal TargetAmount { get; set; } public virtual decimal AwardedAmount { get; set; } public virtual decimal Deviation { get; set; } public virtual decimal DeviationPct { get; set; } public virtual string SequenceResultType { get; set; } public virtual bool IsJackPot5Drawn { get; set; } public virtual long FilteringPeriod { get; set; } public virtual SortingOrder WinCountOrder { get; set; } public virtual decimal MinAmount { get; set; } public virtual decimal MaxAmount { get; set; } } public partial class StimulationResponse { public virtual string StimulationId { get; set; } public virtual ResponseStatus Status { get; set; } public virtual string FailureReason { get; set; } public virtual string SlipId { get; set; } public virtual string BetId { get; set; } public virtual decimal AmountAwarded { get; set; } public enum ResponseStatus { Failure = 0, Success = 1, } } public partial class LocalCodePotInfo { public virtual bool IsActive { get; set; } public virtual CurrentRoundInfo Current { get; set; } public virtual List Winners { get; set; } public partial class CurrentRoundInfo { public virtual string RoundId { get; set; } public virtual decimal Amount { get; set; } public virtual string InertCode { get; set; } } } } namespace Six4Win { public partial class SuperWinInfo { public virtual bool IsActive { get; set; } public virtual SuperWinWinner Winner { get; set; } public virtual decimal AvailableAmount { get; set; } public virtual bool AllPrizesAwarded { get; set; } } public partial class HappyHourInfo { public virtual bool IsHappyHour { get; set; } public virtual decimal OddsModifier { get; set; } public virtual decimal RoundPoolBonusPct { get; set; } } } } namespace Six4Win.ReadModel.Bets { public partial class Bet { public virtual string Id { get; set; } public virtual string SlipId { get; set; } public virtual Ref Bettor { get; set; } public virtual Origin Origin { get; set; } public virtual DateTime PlacedAt { get; set; } public virtual string RoundId { get; set; } public virtual string Content { get; set; } public virtual decimal Stake { get; set; } public virtual BetOutcome Outcome { get; set; } public virtual decimal Win { get; set; } public virtual BetProcessingStatus ProcessingStatus { get; set; } public virtual BetValidity Validity { get; set; } public virtual Dictionary Results { get; set; } public virtual Dictionary Payload { get; set; } } } namespace Six4Win.WebApi.ServiceModel { [Route("/qry/rounds/draw/diagnostics")] public partial class GetDrawDignostics : IReturn { public virtual string Id { get; set; } } } namespace Starnet.Common { public partial class RecordDictionary : Dictionary { } public partial class RecordList : List { } public partial class Ref { public virtual string Id { get; set; } public virtual string Val { get; set; } } public partial class RefEx : Ref { public virtual RecordDictionary Data { get; set; } } public enum SortingOrder { None = 0, Ascending = 1, Descending = 2, } }