| All Verbs | /qry/config/game |
|---|
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
using ServiceStack;
using ServiceStack.DataAnnotations;
using Six4Win.WebApi.ServiceModel;
using Six4Win.ReadModel;
using Six4Win;
using Starnet.Common;
namespace Six4Win
{
public partial class CountdownConfiguration
{
public virtual int LockdownStepFromEnd { get; set; }
public virtual int AssertLockdownStepFromEnd { get; set; }
}
public partial class DrawConfiguration
{
public virtual int IntroIntervalInMs { get; set; }
public virtual int AnimationIntervalInMs { get; set; }
public virtual int OutroIntervalInMs { get; set; }
}
public partial class HappyHourConfig
{
public virtual bool IsActive { get; set; }
public virtual List<HappyHourItem> Items { get; set; }
public partial class HappyHourItem
{
public virtual long Id { get; set; }
public virtual TimeInterval Interval { get; set; }
public virtual decimal OddsModifier { get; set; }
public virtual decimal RoundPoolBonusPct { get; set; }
}
public partial class TimeInterval
{
public virtual TimePoint Start { get; set; }
public virtual TimePoint End { get; set; }
}
public partial class TimePoint
{
public virtual int Hour { get; set; }
public virtual int Minute { get; set; }
}
}
public partial class HappyHourConfiguration
{
public virtual bool IsHappyHour { get; set; }
public virtual decimal OddsModifier { get; set; }
public virtual decimal RoundPoolBonusPct { get; set; }
}
public partial class RoundConfiguration
{
public virtual RecordList<float> Coefficients { get; set; }
public virtual bool IsDoubleTripleActive { get; set; }
public virtual bool IsJackpot5Active { get; set; }
public virtual int CountdownDurationInSeconds { get; set; }
public virtual CountdownConfiguration CountdownConfiguration { get; set; }
public virtual DrawConfiguration DrawConfiguration { get; set; }
public virtual int ResultsDurationInSeconds { get; set; }
public virtual RTPStrategies RTPStrategy { get; set; }
public virtual HappyHourConfiguration HappyHourConfiguration { get; set; }
}
public enum RTPStrategies
{
RNG = 0,
Accumulator = 1,
}
}
namespace Six4Win.ReadModel
{
public partial class GameConfiguration
{
public virtual string Id { get; set; }
public virtual int QueueSize { get; set; }
public virtual RoundConfiguration RoundConfiguration { get; set; }
public virtual HappyHourConfig HappyHourConfig { get; set; }
}
}
namespace Six4Win.WebApi.ServiceModel
{
public partial class GetGameConfig
{
public virtual string LocationId { get; set; }
}
}
namespace Starnet.Common
{
public partial class RecordList<T>
: List<T>
{
}
}
To override the Content-type in your clients, use the HTTP Accept Header, append the .xml suffix or ?format=xml
The following are sample HTTP requests and responses. The placeholders shown need to be replaced with actual values.
POST /qry/config/game HTTP/1.1
Host: s4w2.api.bettor.cc
Accept: application/xml
Content-Type: application/xml
Content-Length: length
<GetGameConfig xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/Six4Win.WebApi.ServiceModel">
<LocationId>String</LocationId>
</GetGameConfig>
HTTP/1.1 200 OK
Content-Type: application/xml
Content-Length: length
<GameConfiguration xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/Six4Win.ReadModel">
<HappyHourConfig xmlns:d2p1="http://schemas.datacontract.org/2004/07/Six4Win">
<d2p1:IsActive>false</d2p1:IsActive>
<d2p1:Items>
<d2p1:HappyHourConfig.HappyHourItem>
<d2p1:Id>0</d2p1:Id>
<d2p1:Interval>
<d2p1:End>
<d2p1:Hour>0</d2p1:Hour>
<d2p1:Minute>0</d2p1:Minute>
</d2p1:End>
<d2p1:Start>
<d2p1:Hour>0</d2p1:Hour>
<d2p1:Minute>0</d2p1:Minute>
</d2p1:Start>
</d2p1:Interval>
<d2p1:OddsModifier>0</d2p1:OddsModifier>
<d2p1:RoundPoolBonusPct>0</d2p1:RoundPoolBonusPct>
</d2p1:HappyHourConfig.HappyHourItem>
</d2p1:Items>
</HappyHourConfig>
<Id>String</Id>
<QueueSize>0</QueueSize>
<RoundConfiguration xmlns:d2p1="http://schemas.datacontract.org/2004/07/Six4Win">
<d2p1:Coefficients xmlns:d3p1="http://schemas.microsoft.com/2003/10/Serialization/Arrays">
<d3p1:float>0</d3p1:float>
</d2p1:Coefficients>
<d2p1:CountdownConfiguration>
<d2p1:AssertLockdownStepFromEnd>0</d2p1:AssertLockdownStepFromEnd>
<d2p1:LockdownStepFromEnd>0</d2p1:LockdownStepFromEnd>
</d2p1:CountdownConfiguration>
<d2p1:CountdownDurationInSeconds>0</d2p1:CountdownDurationInSeconds>
<d2p1:DrawConfiguration>
<d2p1:AnimationIntervalInMs>0</d2p1:AnimationIntervalInMs>
<d2p1:IntroIntervalInMs>0</d2p1:IntroIntervalInMs>
<d2p1:OutroIntervalInMs>0</d2p1:OutroIntervalInMs>
</d2p1:DrawConfiguration>
<d2p1:HappyHourConfiguration>
<d2p1:IsHappyHour>false</d2p1:IsHappyHour>
<d2p1:OddsModifier>0</d2p1:OddsModifier>
<d2p1:RoundPoolBonusPct>0</d2p1:RoundPoolBonusPct>
</d2p1:HappyHourConfiguration>
<d2p1:IsDoubleTripleActive>false</d2p1:IsDoubleTripleActive>
<d2p1:IsJackpot5Active>false</d2p1:IsJackpot5Active>
<d2p1:RTPStrategy>RNG</d2p1:RTPStrategy>
<d2p1:ResultsDurationInSeconds>0</d2p1:ResultsDurationInSeconds>
</RoundConfiguration>
</GameConfiguration>