Six4Win.WebApi

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GetGameConfig

The following routes are available for this service:
All Verbs/qry/config/game
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
using ServiceStack;
using ServiceStack.DataAnnotations;
using Six4Win.WebApi.ServiceModel;
using Six4Win.ReadModel;
using Six4Win;
using Starnet.Common;

namespace Six4Win
{
    public partial class CountdownConfiguration
    {
        public virtual int LockdownStepFromEnd { get; set; }
        public virtual int AssertLockdownStepFromEnd { get; set; }
    }

    public partial class DrawConfiguration
    {
        public virtual int IntroIntervalInMs { get; set; }
        public virtual int AnimationIntervalInMs { get; set; }
        public virtual int OutroIntervalInMs { get; set; }
    }

    public partial class HappyHourConfig
    {
        public virtual bool IsActive { get; set; }
        public virtual List<HappyHourItem> Items { get; set; }
        public partial class HappyHourItem
        {
            public virtual long Id { get; set; }
            public virtual TimeInterval Interval { get; set; }
            public virtual decimal OddsModifier { get; set; }
            public virtual decimal RoundPoolBonusPct { get; set; }
        }

        public partial class TimeInterval
        {
            public virtual TimePoint Start { get; set; }
            public virtual TimePoint End { get; set; }
        }

        public partial class TimePoint
        {
            public virtual int Hour { get; set; }
            public virtual int Minute { get; set; }
        }

    }

    public partial class HappyHourConfiguration
    {
        public virtual bool IsHappyHour { get; set; }
        public virtual decimal OddsModifier { get; set; }
        public virtual decimal RoundPoolBonusPct { get; set; }
    }

    public partial class RoundConfiguration
    {
        public virtual RecordList<float> Coefficients { get; set; }
        public virtual bool IsDoubleTripleActive { get; set; }
        public virtual bool IsJackpot5Active { get; set; }
        public virtual int CountdownDurationInSeconds { get; set; }
        public virtual CountdownConfiguration CountdownConfiguration { get; set; }
        public virtual DrawConfiguration DrawConfiguration { get; set; }
        public virtual int ResultsDurationInSeconds { get; set; }
        public virtual RTPStrategies RTPStrategy { get; set; }
        public virtual HappyHourConfiguration HappyHourConfiguration { get; set; }
    }

    public enum RTPStrategies
    {
        RNG = 0,
        Accumulator = 1,
    }

}

namespace Six4Win.ReadModel
{
    public partial class GameConfiguration
    {
        public virtual string Id { get; set; }
        public virtual int QueueSize { get; set; }
        public virtual RoundConfiguration RoundConfiguration { get; set; }
        public virtual HappyHourConfig HappyHourConfig { get; set; }
    }

}

namespace Six4Win.WebApi.ServiceModel
{
    public partial class GetGameConfig
    {
        public virtual string LocationId { get; set; }
    }

}

namespace Starnet.Common
{
    public partial class RecordList<T>
        : List<T>
    {
    }

}

C# GetGameConfig DTOs

To override the Content-type in your clients, use the HTTP Accept Header, append the .xml suffix or ?format=xml

HTTP + XML

The following are sample HTTP requests and responses. The placeholders shown need to be replaced with actual values.

POST /qry/config/game HTTP/1.1 
Host: s4w2.api.bettor.cc 
Accept: application/xml
Content-Type: application/xml
Content-Length: length

<GetGameConfig xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/Six4Win.WebApi.ServiceModel">
  <LocationId>String</LocationId>
</GetGameConfig>
HTTP/1.1 200 OK
Content-Type: application/xml
Content-Length: length

<GameConfiguration xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/Six4Win.ReadModel">
  <HappyHourConfig xmlns:d2p1="http://schemas.datacontract.org/2004/07/Six4Win">
    <d2p1:IsActive>false</d2p1:IsActive>
    <d2p1:Items>
      <d2p1:HappyHourConfig.HappyHourItem>
        <d2p1:Id>0</d2p1:Id>
        <d2p1:Interval>
          <d2p1:End>
            <d2p1:Hour>0</d2p1:Hour>
            <d2p1:Minute>0</d2p1:Minute>
          </d2p1:End>
          <d2p1:Start>
            <d2p1:Hour>0</d2p1:Hour>
            <d2p1:Minute>0</d2p1:Minute>
          </d2p1:Start>
        </d2p1:Interval>
        <d2p1:OddsModifier>0</d2p1:OddsModifier>
        <d2p1:RoundPoolBonusPct>0</d2p1:RoundPoolBonusPct>
      </d2p1:HappyHourConfig.HappyHourItem>
    </d2p1:Items>
  </HappyHourConfig>
  <Id>String</Id>
  <QueueSize>0</QueueSize>
  <RoundConfiguration xmlns:d2p1="http://schemas.datacontract.org/2004/07/Six4Win">
    <d2p1:Coefficients xmlns:d3p1="http://schemas.microsoft.com/2003/10/Serialization/Arrays">
      <d3p1:float>0</d3p1:float>
    </d2p1:Coefficients>
    <d2p1:CountdownConfiguration>
      <d2p1:AssertLockdownStepFromEnd>0</d2p1:AssertLockdownStepFromEnd>
      <d2p1:LockdownStepFromEnd>0</d2p1:LockdownStepFromEnd>
    </d2p1:CountdownConfiguration>
    <d2p1:CountdownDurationInSeconds>0</d2p1:CountdownDurationInSeconds>
    <d2p1:DrawConfiguration>
      <d2p1:AnimationIntervalInMs>0</d2p1:AnimationIntervalInMs>
      <d2p1:IntroIntervalInMs>0</d2p1:IntroIntervalInMs>
      <d2p1:OutroIntervalInMs>0</d2p1:OutroIntervalInMs>
    </d2p1:DrawConfiguration>
    <d2p1:HappyHourConfiguration>
      <d2p1:IsHappyHour>false</d2p1:IsHappyHour>
      <d2p1:OddsModifier>0</d2p1:OddsModifier>
      <d2p1:RoundPoolBonusPct>0</d2p1:RoundPoolBonusPct>
    </d2p1:HappyHourConfiguration>
    <d2p1:IsDoubleTripleActive>false</d2p1:IsDoubleTripleActive>
    <d2p1:IsJackpot5Active>false</d2p1:IsJackpot5Active>
    <d2p1:RTPStrategy>RNG</d2p1:RTPStrategy>
    <d2p1:ResultsDurationInSeconds>0</d2p1:ResultsDurationInSeconds>
  </RoundConfiguration>
</GameConfiguration>