| All Verbs | /qry/config/game |
|---|
import Foundation
import ServiceStack
public class GetGameConfig : Codable
{
public var locationId:String
required public init(){}
}
public class GameConfiguration : Codable
{
public var id:String
public var queueSize:Int
public var roundConfiguration:RoundConfiguration
public var happyHourConfig:HappyHourConfig
required public init(){}
}
public class RoundConfiguration : Codable
{
public var coefficients:RecordList<Float>
public var isDoubleTripleActive:Bool
public var isJackpot5Active:Bool
public var countdownDurationInSeconds:Int
public var countdownConfiguration:CountdownConfiguration
public var drawConfiguration:DrawConfiguration
public var resultsDurationInSeconds:Int
public var rtpStrategy:RTPStrategies
public var happyHourConfiguration:HappyHourConfiguration
required public init(){}
}
public class RecordList<T : Codable> : List<T>
{
required public init(){ super.init() }
required public init(from decoder: Decoder) throws {
try super.init(from: decoder)
}
public override func encode(to encoder: Encoder) throws {
try super.encode(to: encoder)
}
}
public class CountdownConfiguration : Codable
{
public var lockdownStepFromEnd:Int
public var assertLockdownStepFromEnd:Int
required public init(){}
}
public class DrawConfiguration : Codable
{
public var introIntervalInMs:Int
public var animationIntervalInMs:Int
public var outroIntervalInMs:Int
required public init(){}
}
public enum RTPStrategies : Int, Codable
{
case RNG = 0
case Accumulator = 1
}
public class HappyHourConfiguration : Codable
{
public var isHappyHour:Bool
public var oddsModifier:Double
public var roundPoolBonusPct:Double
required public init(){}
}
public class HappyHourConfig : Codable
{
public var isActive:Bool
public var items:[HappyHourItem]
required public init(){}
}
public class HappyHourItem : Codable
{
public var id:Int
@TimeSpan public var interval:TimeInterval
public var oddsModifier:Double
public var roundPoolBonusPct:Double
required public init(){}
}
public class TimeInterval : Codable
{
public var start:TimePoint
public var end:TimePoint
required public init(){}
}
public class TimePoint : Codable
{
public var hour:Int
public var minute:Int
required public init(){}
}
To override the Content-type in your clients, use the HTTP Accept Header, append the .xml suffix or ?format=xml
The following are sample HTTP requests and responses. The placeholders shown need to be replaced with actual values.
POST /qry/config/game HTTP/1.1
Host: s4w2.api.bettor.cc
Accept: application/xml
Content-Type: application/xml
Content-Length: length
<GetGameConfig xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/Six4Win.WebApi.ServiceModel">
<LocationId>String</LocationId>
</GetGameConfig>
HTTP/1.1 200 OK
Content-Type: application/xml
Content-Length: length
<GameConfiguration xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/Six4Win.ReadModel">
<HappyHourConfig xmlns:d2p1="http://schemas.datacontract.org/2004/07/Six4Win">
<d2p1:IsActive>false</d2p1:IsActive>
<d2p1:Items>
<d2p1:HappyHourConfig.HappyHourItem>
<d2p1:Id>0</d2p1:Id>
<d2p1:Interval>
<d2p1:End>
<d2p1:Hour>0</d2p1:Hour>
<d2p1:Minute>0</d2p1:Minute>
</d2p1:End>
<d2p1:Start>
<d2p1:Hour>0</d2p1:Hour>
<d2p1:Minute>0</d2p1:Minute>
</d2p1:Start>
</d2p1:Interval>
<d2p1:OddsModifier>0</d2p1:OddsModifier>
<d2p1:RoundPoolBonusPct>0</d2p1:RoundPoolBonusPct>
</d2p1:HappyHourConfig.HappyHourItem>
</d2p1:Items>
</HappyHourConfig>
<Id>String</Id>
<QueueSize>0</QueueSize>
<RoundConfiguration xmlns:d2p1="http://schemas.datacontract.org/2004/07/Six4Win">
<d2p1:Coefficients xmlns:d3p1="http://schemas.microsoft.com/2003/10/Serialization/Arrays">
<d3p1:float>0</d3p1:float>
</d2p1:Coefficients>
<d2p1:CountdownConfiguration>
<d2p1:AssertLockdownStepFromEnd>0</d2p1:AssertLockdownStepFromEnd>
<d2p1:LockdownStepFromEnd>0</d2p1:LockdownStepFromEnd>
</d2p1:CountdownConfiguration>
<d2p1:CountdownDurationInSeconds>0</d2p1:CountdownDurationInSeconds>
<d2p1:DrawConfiguration>
<d2p1:AnimationIntervalInMs>0</d2p1:AnimationIntervalInMs>
<d2p1:IntroIntervalInMs>0</d2p1:IntroIntervalInMs>
<d2p1:OutroIntervalInMs>0</d2p1:OutroIntervalInMs>
</d2p1:DrawConfiguration>
<d2p1:HappyHourConfiguration>
<d2p1:IsHappyHour>false</d2p1:IsHappyHour>
<d2p1:OddsModifier>0</d2p1:OddsModifier>
<d2p1:RoundPoolBonusPct>0</d2p1:RoundPoolBonusPct>
</d2p1:HappyHourConfiguration>
<d2p1:IsDoubleTripleActive>false</d2p1:IsDoubleTripleActive>
<d2p1:IsJackpot5Active>false</d2p1:IsJackpot5Active>
<d2p1:RTPStrategy>RNG</d2p1:RTPStrategy>
<d2p1:ResultsDurationInSeconds>0</d2p1:ResultsDurationInSeconds>
</RoundConfiguration>
</GameConfiguration>