Six4Win.WebApi

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GetGameConfig

The following routes are available for this service:
All Verbs/qry/config/game
import Foundation
import ServiceStack

public class GetGameConfig : Codable
{
    public var locationId:String

    required public init(){}
}

public class GameConfiguration : Codable
{
    public var id:String
    public var queueSize:Int
    public var roundConfiguration:RoundConfiguration
    public var happyHourConfig:HappyHourConfig

    required public init(){}
}

public class RoundConfiguration : Codable
{
    public var coefficients:RecordList<Float>
    public var isDoubleTripleActive:Bool
    public var isJackpot5Active:Bool
    public var countdownDurationInSeconds:Int
    public var countdownConfiguration:CountdownConfiguration
    public var drawConfiguration:DrawConfiguration
    public var resultsDurationInSeconds:Int
    public var rtpStrategy:RTPStrategies
    public var happyHourConfiguration:HappyHourConfiguration

    required public init(){}
}

public class RecordList<T : Codable> : List<T>
{
    required public init(){ super.init() }

    required public init(from decoder: Decoder) throws {
        try super.init(from: decoder)
    }

    public override func encode(to encoder: Encoder) throws {
        try super.encode(to: encoder)
    }
}

public class CountdownConfiguration : Codable
{
    public var lockdownStepFromEnd:Int
    public var assertLockdownStepFromEnd:Int

    required public init(){}
}

public class DrawConfiguration : Codable
{
    public var introIntervalInMs:Int
    public var animationIntervalInMs:Int
    public var outroIntervalInMs:Int

    required public init(){}
}

public enum RTPStrategies : Int, Codable
{
    case RNG = 0
    case Accumulator = 1
}

public class HappyHourConfiguration : Codable
{
    public var isHappyHour:Bool
    public var oddsModifier:Double
    public var roundPoolBonusPct:Double

    required public init(){}
}

public class HappyHourConfig : Codable
{
    public var isActive:Bool
    public var items:[HappyHourItem]

    required public init(){}
}

public class HappyHourItem : Codable
{
    public var id:Int
    @TimeSpan public var interval:TimeInterval
    public var oddsModifier:Double
    public var roundPoolBonusPct:Double

    required public init(){}
}

public class TimeInterval : Codable
{
    public var start:TimePoint
    public var end:TimePoint

    required public init(){}
}

public class TimePoint : Codable
{
    public var hour:Int
    public var minute:Int

    required public init(){}
}


Swift GetGameConfig DTOs

To override the Content-type in your clients, use the HTTP Accept Header, append the .xml suffix or ?format=xml

HTTP + XML

The following are sample HTTP requests and responses. The placeholders shown need to be replaced with actual values.

POST /qry/config/game HTTP/1.1 
Host: s4w2.api.bettor.cc 
Accept: application/xml
Content-Type: application/xml
Content-Length: length

<GetGameConfig xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/Six4Win.WebApi.ServiceModel">
  <LocationId>String</LocationId>
</GetGameConfig>
HTTP/1.1 200 OK
Content-Type: application/xml
Content-Length: length

<GameConfiguration xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/Six4Win.ReadModel">
  <HappyHourConfig xmlns:d2p1="http://schemas.datacontract.org/2004/07/Six4Win">
    <d2p1:IsActive>false</d2p1:IsActive>
    <d2p1:Items>
      <d2p1:HappyHourConfig.HappyHourItem>
        <d2p1:Id>0</d2p1:Id>
        <d2p1:Interval>
          <d2p1:End>
            <d2p1:Hour>0</d2p1:Hour>
            <d2p1:Minute>0</d2p1:Minute>
          </d2p1:End>
          <d2p1:Start>
            <d2p1:Hour>0</d2p1:Hour>
            <d2p1:Minute>0</d2p1:Minute>
          </d2p1:Start>
        </d2p1:Interval>
        <d2p1:OddsModifier>0</d2p1:OddsModifier>
        <d2p1:RoundPoolBonusPct>0</d2p1:RoundPoolBonusPct>
      </d2p1:HappyHourConfig.HappyHourItem>
    </d2p1:Items>
  </HappyHourConfig>
  <Id>String</Id>
  <QueueSize>0</QueueSize>
  <RoundConfiguration xmlns:d2p1="http://schemas.datacontract.org/2004/07/Six4Win">
    <d2p1:Coefficients xmlns:d3p1="http://schemas.microsoft.com/2003/10/Serialization/Arrays">
      <d3p1:float>0</d3p1:float>
    </d2p1:Coefficients>
    <d2p1:CountdownConfiguration>
      <d2p1:AssertLockdownStepFromEnd>0</d2p1:AssertLockdownStepFromEnd>
      <d2p1:LockdownStepFromEnd>0</d2p1:LockdownStepFromEnd>
    </d2p1:CountdownConfiguration>
    <d2p1:CountdownDurationInSeconds>0</d2p1:CountdownDurationInSeconds>
    <d2p1:DrawConfiguration>
      <d2p1:AnimationIntervalInMs>0</d2p1:AnimationIntervalInMs>
      <d2p1:IntroIntervalInMs>0</d2p1:IntroIntervalInMs>
      <d2p1:OutroIntervalInMs>0</d2p1:OutroIntervalInMs>
    </d2p1:DrawConfiguration>
    <d2p1:HappyHourConfiguration>
      <d2p1:IsHappyHour>false</d2p1:IsHappyHour>
      <d2p1:OddsModifier>0</d2p1:OddsModifier>
      <d2p1:RoundPoolBonusPct>0</d2p1:RoundPoolBonusPct>
    </d2p1:HappyHourConfiguration>
    <d2p1:IsDoubleTripleActive>false</d2p1:IsDoubleTripleActive>
    <d2p1:IsJackpot5Active>false</d2p1:IsJackpot5Active>
    <d2p1:RTPStrategy>RNG</d2p1:RTPStrategy>
    <d2p1:ResultsDurationInSeconds>0</d2p1:ResultsDurationInSeconds>
  </RoundConfiguration>
</GameConfiguration>