| All Verbs | /qry/config/game |
|---|
export class CountdownConfiguration
{
public lockdownStepFromEnd: number;
public assertLockdownStepFromEnd: number;
public constructor(init?: Partial<CountdownConfiguration>) { (Object as any).assign(this, init); }
}
export class DrawConfiguration
{
public introIntervalInMs: number;
public animationIntervalInMs: number;
public outroIntervalInMs: number;
public constructor(init?: Partial<DrawConfiguration>) { (Object as any).assign(this, init); }
}
export enum RTPStrategies
{
RNG = 0,
Accumulator = 1,
}
export class HappyHourConfiguration
{
public isHappyHour: boolean;
public oddsModifier: number;
public roundPoolBonusPct: number;
public constructor(init?: Partial<HappyHourConfiguration>) { (Object as any).assign(this, init); }
}
export class RoundConfiguration
{
public coefficients: RecordList<number>;
public isDoubleTripleActive: boolean;
public isJackpot5Active: boolean;
public countdownDurationInSeconds: number;
public countdownConfiguration: CountdownConfiguration;
public drawConfiguration: DrawConfiguration;
public resultsDurationInSeconds: number;
public rtpStrategy: RTPStrategies;
public happyHourConfiguration: HappyHourConfiguration;
public constructor(init?: Partial<RoundConfiguration>) { (Object as any).assign(this, init); }
}
export class TimePoint
{
public hour: number;
public minute: number;
public constructor(init?: Partial<TimePoint>) { (Object as any).assign(this, init); }
}
export class TimeInterval
{
public start: TimePoint;
public end: TimePoint;
public constructor(init?: Partial<TimeInterval>) { (Object as any).assign(this, init); }
}
export class HappyHourItem
{
public id: number;
public interval: TimeInterval;
public oddsModifier: number;
public roundPoolBonusPct: number;
public constructor(init?: Partial<HappyHourItem>) { (Object as any).assign(this, init); }
}
export class HappyHourConfig
{
public isActive: boolean;
public items: HappyHourItem[];
public constructor(init?: Partial<HappyHourConfig>) { (Object as any).assign(this, init); }
}
export class GameConfiguration
{
public id: string;
public queueSize: number;
public roundConfiguration: RoundConfiguration;
public happyHourConfig: HappyHourConfig;
public constructor(init?: Partial<GameConfiguration>) { (Object as any).assign(this, init); }
}
export class GetGameConfig
{
public locationId: string;
public constructor(init?: Partial<GetGameConfig>) { (Object as any).assign(this, init); }
}
export class RecordList<T> extends Array<T>
{
public constructor(init?: Partial<RecordList<T>>) { super(); (Object as any).assign(this, init); }
}
To override the Content-type in your clients, use the HTTP Accept Header, append the .xml suffix or ?format=xml
The following are sample HTTP requests and responses. The placeholders shown need to be replaced with actual values.
POST /qry/config/game HTTP/1.1
Host: s4w2.api.bettor.cc
Accept: application/xml
Content-Type: application/xml
Content-Length: length
<GetGameConfig xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/Six4Win.WebApi.ServiceModel">
<LocationId>String</LocationId>
</GetGameConfig>
HTTP/1.1 200 OK
Content-Type: application/xml
Content-Length: length
<GameConfiguration xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/Six4Win.ReadModel">
<HappyHourConfig xmlns:d2p1="http://schemas.datacontract.org/2004/07/Six4Win">
<d2p1:IsActive>false</d2p1:IsActive>
<d2p1:Items>
<d2p1:HappyHourConfig.HappyHourItem>
<d2p1:Id>0</d2p1:Id>
<d2p1:Interval>
<d2p1:End>
<d2p1:Hour>0</d2p1:Hour>
<d2p1:Minute>0</d2p1:Minute>
</d2p1:End>
<d2p1:Start>
<d2p1:Hour>0</d2p1:Hour>
<d2p1:Minute>0</d2p1:Minute>
</d2p1:Start>
</d2p1:Interval>
<d2p1:OddsModifier>0</d2p1:OddsModifier>
<d2p1:RoundPoolBonusPct>0</d2p1:RoundPoolBonusPct>
</d2p1:HappyHourConfig.HappyHourItem>
</d2p1:Items>
</HappyHourConfig>
<Id>String</Id>
<QueueSize>0</QueueSize>
<RoundConfiguration xmlns:d2p1="http://schemas.datacontract.org/2004/07/Six4Win">
<d2p1:Coefficients xmlns:d3p1="http://schemas.microsoft.com/2003/10/Serialization/Arrays">
<d3p1:float>0</d3p1:float>
</d2p1:Coefficients>
<d2p1:CountdownConfiguration>
<d2p1:AssertLockdownStepFromEnd>0</d2p1:AssertLockdownStepFromEnd>
<d2p1:LockdownStepFromEnd>0</d2p1:LockdownStepFromEnd>
</d2p1:CountdownConfiguration>
<d2p1:CountdownDurationInSeconds>0</d2p1:CountdownDurationInSeconds>
<d2p1:DrawConfiguration>
<d2p1:AnimationIntervalInMs>0</d2p1:AnimationIntervalInMs>
<d2p1:IntroIntervalInMs>0</d2p1:IntroIntervalInMs>
<d2p1:OutroIntervalInMs>0</d2p1:OutroIntervalInMs>
</d2p1:DrawConfiguration>
<d2p1:HappyHourConfiguration>
<d2p1:IsHappyHour>false</d2p1:IsHappyHour>
<d2p1:OddsModifier>0</d2p1:OddsModifier>
<d2p1:RoundPoolBonusPct>0</d2p1:RoundPoolBonusPct>
</d2p1:HappyHourConfiguration>
<d2p1:IsDoubleTripleActive>false</d2p1:IsDoubleTripleActive>
<d2p1:IsJackpot5Active>false</d2p1:IsJackpot5Active>
<d2p1:RTPStrategy>RNG</d2p1:RTPStrategy>
<d2p1:ResultsDurationInSeconds>0</d2p1:ResultsDurationInSeconds>
</RoundConfiguration>
</GameConfiguration>